Small changes to shapes and essences to make them work better. Better implementation of Repelling Blast. Corrected bug on Flee the Scene that made the spell not work if one moved while teleporting. Now you can query actions while you teleport for example you can teleport and query an attack to a creature that will be executed after the teleport. Reworked a bit Flee the Scene to work better. Do the same with Eldritch Sculptor (putting it to 1 this time, feat #3000).
If you prefer Eldritch Master no problem, simply go inside feat.2da and remove the "1" on the last column of the 1958 feat. Sorry, but Eldritch Sculptor and Eldritch Master are too overpowered togheter, also because Eldritch Master is the Obsidian Eldritch Sculptor. If you have Eldritch Sculptor you add an extra 1d6 damage for every two blast levels. Adjourned Elritch Sculptor to work with the new shape.
If you instead want to use the Eldritch Glaive without essences there's no problem, it's under the spells, as usual.) For example, select "sickening blast" and you will find the icon "Eldritch Glaive" inside it to use. (NOTE: I cannot hook the new metamagic to appear on the metamagics list and make the users be able to select essences inside the Eldritch Glaive as you can do for other shapes because it's a thing that must be done internally the engine doesn't recognize the new metamagic feat and the GUI (quickspell.xml) doesn't add it. For example, a 12th-level warlock could attack twice, once with a base attack bonus of +6, and again with a base attack bonus of +1. If your base attack bonus is +6 or higher, you can (as part of the full-round action) make as many attacks with your Eldritch Glaive as your base attack bonus allows. Unlike Hideous Blow, you cannot combine your Eldritch Glaive with damage from a held weapon.įurthermore, until the start of your next turn, you also threaten nearby squares as if wielding a reach weapon, and you can make attacks of opportunity with your Eldritch Glaive. If you hit, your target is affected as if struck by your eldritch blast (including any eldritch essence applied to the blast). As a full-round action, you can make a single melee touch attack as if wielding a reach weapon. Your eldritch blast takes on physical substance, appearing similar to a glaive. Added Eldritch Glaive blast shape as per DnD: All spells requiring a touch attack will not take in consideration the enhancement bonus of the equipped weapon. This was a bug of NWN2 if you had a +5 weapon equipped and you had a BAB of 10 the base touch attack roll (assuming 10 dex on a ranged touch) was 15 instead of 10. Corrected touch attacks: they no more take into account equipped weapons enhancements to calculate the roll. Corrected bug with Eldritch Blast not having impact visual appears for some blasts.
Finely tuned Attacks of Opportunity routine of Eldritch Glaive to work better. Corrected all the bugs of Eldritch Glaive's attacks of opportunity, namely no more AoO if the caster is stunned, paralyzed, knockdown etc. If you have it the melee touch uses dexterity instead of strength. Added Weapon Finesse to Eldritch Glaive.
If you have the feat you can apply its effects to the Glaive. Reworkings of base classes, new prestige/base classes, feats and spell enhancements.